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Haruhiko Shono : ウィキペディア英語版
Haruhiko Shono
is a Japanese computer graphics artist for films as well as a video game director. He has served as director for numerous computer games and has provided CG work for motion pictures with , where he serves as corporate representative. He is best known to Western audiences for his steampunk-inspired visual novel, ''Gadget'', and for his work on the 2004 film, ''Casshern''.
Shono's creative career began in 1985 with the formation of ''Radical TV''. Shono was hired as a member of the visual performance unit, and here he gained an interest in the visual aspects of the film industry. With evidence of visual artistry talent already apparent, Shono was entrusted with the responsibility to act as lead visual display artist in ''Radical TVs audio-visual display showcase at Expo '85 entitled ''TV War''. The display would be recognized as one of the most significant affirmations of the Japanese IDM subculture.〔de Figueiredo, Bruno. Tilley, Sorrel (trans). (Haruhiko Shono: Prophet of the Digital Age ). CoreGamer. 30 October 2009.〕
Shono's first solo-work came in the form of ''Alice'' (1991),〔''(庄野晴彦 Haruhiko SHONO )''. Synergy, Inc. 14 April 1997.〕 a highly stylistic visual novel based on the ''Alice in Wonderland'' stories. This game won Shono the Multimedia Grand Prix MITI Minister's Prize. In 1992 Shono would again win the MITI Prize for his game ''L-Zone'', which would remain on Japan's list of best-selling CD-ROMs for several years. In 1993, Shono was again awarded the MITI Prize as well as the Multimedia Association Chairman's Prize for his game, ''Gadget''.
For his striking visual style and his mastery of lavish computer graphics at the dawn of the point-and-click adventure game genre, Newsweek named him one of the "most influential people to watch in Cyberspace,"〔Smith, Richard (ed.). ''(50 For The Future )''. Newsweek. pp.7-8. 27 February 1995.〕 and coined the term "cybergames"〔Glowka, Wayne, et al. ''(Among the New Words )''. ''American Speech'' 74.3. The American Dialect Society. pp.298-323. 1999.〕 to describe his highly-realistic visual games whose visual style have been compared to those of Cyan's 1993 best-seller, ''Myst''.
==Film==

* 1992 - ''Virtual Drug Trance'' (director)
* 1992 - ''Virtual Drug Zone'' (director)
* 1995 - ''Gadget Trips/Mindscapes'' - A kaleidoscopic 79-minute retelling of the 1993 ''Gadget'' story intended to explain the development of the Sensorama weapon and the war that serves as backdrop to the game.〔 (director)
* 1998 - ''Gadget Trips/Mindscapes'' - A remake of the earlier ''Mindscapes'' employing enhanced graphics. (director)
* 2001 - ''Virtual Drug VRD 2001'' (voice actor)
* 2004 - ''Casshern'' (Conceptual design / CG Supervisor)
* 2006 - (Mechanical designer)

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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